8.6.12
2.4.12
15.3.12
thesIS done
10.3.12
15.2.12
20.10.10
1.10.10
blast from the past
Less literal. More emotional.
(Crappy) photo of my design from two years ago:
Continue
12.5.10
architect/scenic designer/sculpture/genius



My favorite opera designer of the moment is George Tsypin. He was trained as an architect and now does opera design, sculpture, installations, etc etc. It's pretty obvious why I am attracted to his designs.
14.4.10
elektra

Production photo from Elektra. More to come. My camera didn't take the best photos so I'm waiting on the good ones from the production manager.
For this production of Elektra, the design team's goal was to create a world inspired by the 1930s. Research of migrant worker's shacks in the 1930s guided me to this silhouette and choice of materials. The interior of the shack represents an emotional, psychologically disturbing space which is only revealed during the murder of Elektra's mother, Clytemnestra. Continue
2.4.10
what makes a "great" architect?
And I don't think this applies only to architecture, but rather most design disciplines. I definitely see how it applies to film and stage design. Also thinking about Rosalyn, I'm sure the need to possess a certain combination of skill sets also applies to creating poetry. I'd be interested to hear about how your architecture education translated, or didn't, into what you are doing now.
Any thoughts? Continue
26.10.09
the book of longing: model



19.10.09
the book of longing: collage

My current scenic design project is "The Book of Longing", a book of poetry and song by Leonard Cohen with music by Phillip Glass. Phillip Glass selected the works that were put to his music for the project. From Leonard Cohen's book, he chose a series of pieces that portrayed the range of human emotion and put the final songs in random order. In a sense, he deconstructed the work and emotional life of the poet.
Through research, I discovered that the book is a result of over 20 years of work. Leonard Cohen said in an interview "I can hold in a great deal." My concept is based on this statement, and I created a collage to communicate my initial ideas.
In the foreground is a flower made of translucent fibers overlaying a dandelion. This represents the fragility of revealing emotional experiences, whether tragic, humorous, passionate, etc. The umbrellas in the background are the result of a need for protection. Finally, the overlaying image is an egg exploding in a hand (some of you may recognize it as the cover of the new YYY album). This is the moment when the work is released.
In essence, my scenic piece will be a deconstructed “cocoon”. Zaha and Maya Lin are my main sources for inspiration. Also, I am reading “Architecture and Disjunction” by Bernard Tschumi. More to come.
15.10.09
waiting for godot: storyboard




1.10.09
waiting for godot

My first scene design assignment is "Waiting for Godot" by Samuel Beckett. This is one of the most well known absurdist plays and it is a critique on how we spend our lives. Didi and Gogo arrive at the same place every day waiting for a character named Godot, and every day a young boy comes by to say Godot will be coming tomorrow.
I am playing with the idea of time lapse for my design. Their actions are in cycles, so I thought it would be interesting to show the growth and death of a tree. Each image would show what is behind and ahead in the cycle. Perhaps, layering them through multiple screens and using lighting as a key part of the design.















